Week - 2
In this week I tried to obtain the necessary assets required for the game.
As of now the name of our game is still under works, but atleast we have an idea on what needs to be done.
Level Design :
For this part we decided to set the game in an Industrial Warehouse, for the following reasons:
- The map would be bigger, hence the team 2 can hide in better spots.
- Lot of objects can be placed in the level for the team 2 to tranform into.
- The map we choose could be PBR and this would make it realistic.
Here's a video of how the map looks like from the player prespective, beware this is just from the assets description we haven't implemented it yet.
The link for the asset used for the level design is, Level_Design.
Player Model or Character Model:
Since the game is set to played as 2 teams we decided the Team 1 would be as of now SWATS and Team 2 would be Futuristic Robots.
Team 1: SWATS,
This Asset was taken from Mixamo where the character name is called as SWAT.Team 2: Futuristic robot,
This Asset was taken from Mixamo where the character name is called as Crypto.
All the animations for both the characters were taken from mixamo, some of the animations that the characters can do are running, firing the weapon, reloding the gun, crouching, jumping so on......
Props:
The assets that the team 2 can use to hide from team 1 while playing them all of the assets are taken from unity asset store,
Some of the props that we are thinking of using are,
Barrels
Boxes
Concrete Barrier
Pellets
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